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Applied Gaming Books


20 Essential Games to Study

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Book

Joshua Bycer (Author), 2019

2D Graphics Programming for Games

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Book

John Pile (Author), 2013

2D to VR with Unity5 and Google Cardboard

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Book

Roberto Dillon (Author), 2017

The Advanced Game Narrative Toolbox

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Book

Tobias Heussner (Editor), 2019

AI for Games

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Book

Ian Millington (Author), 2019

An Architectural Approach to Level Design (Second Edition)

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Book

Christopher W. Totten (Author), 2019

The Art of Fluid Animation

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Book

Jos Stam (Editor), 2015

Basics of Game Design

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Book

Michael E. Moore (Author), 2011

Blender for Visual Effects

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Book

Sam Vila (Author), 2015

Breaking Out of the Games Industry

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encyclopedia

Matthew M. White (Author), 2019

Building Blocks of Tabletop Game Design : An Encyclopedia of Mechanisms

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Book

Geoffrey Engelstein and Isaac Shalev (Authors), 2020

Building Virtual Reality with Unity and SteamVR

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Book

Jeff W. Murray (Author), 2020

C# Game Programming Cookbook for Unity 3D

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Book

Jeff W. Murray (Author), 2014

Essential Skills in Organic Modeling

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Book

Nicholas B. Zeman (Author), 2018

Fluid Engine Development

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encyclopedia

Doyub Kim (Author), 2017

The Force Companion : Quick Tips and Tricks

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Book

Mike Mattesi and Swendly Benilia (Authors), 2019

Game Anim : Video Game Animation Explained

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Book

Jonathan Cooper (Author), 2019

Game Audio Implementation : A Practical Guide Using the Unreal Engine

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Book

Richard Stevens and Dave Raybould (Authors), 2016

Game Design Deep Dive : Platformers

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Book

Joshua Bycer (Author), 2020

Game Development Tools

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Book

Marwan Y. Ansari (Editor), 2011

Game Devs & Others : Tales from the Margins

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Book

Tanya DePass (Editor), 2018

Game Engine Gems 3

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Book

Eric Lengyel (Editor), 2016

The Game Narrative Toolbox

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Book

Tobias Heussner, Toiya Kristen Finley, Jennifer Brandes Hepler and Ann Lemay (Authors), 2018

Game of X V.1: Xbox

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Book

Rusel DeMaria (Author), 2019

Game of X V.2 : The Long Road to Xbox

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Book

Rusel DeMaria (Editor), 2019

Game Programming for Artists

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Book

Jarryd Huntley and Hanna Brady (Authors), 2018

Games User Research : A Case Study Approach

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Book

Miguel Angel Garcia-Ruiz (Editor), 2016

The Geometry Toolbox for Graphics and Modeling

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Book

Gerald E. Farin and Dianne Hansford (Authors), 2017

GPU Pro 360 : Guide to 3D Engine Design

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Book

Wolfgang Engel (Editor), 2019

GPU Pro 360 : Guide to Geometry Manipulation

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Book

Wolfgang Engel (Editor), 2018

GPU Pro 360 : Guide to GPGPU

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Book

Wolfgang Engel (Editor), 2019

GPU Pro 360 : Guide to Image Space

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Book

Wolfgang Engel (Editor), 2019

GPU Pro 360 : Guide to Lighting

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encyclopedia

Wolfgang Engel (Editor), 2019

GPU Pro 360 : Guide to Mobile Devices

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Book

Wolfgang Engel (Editor), 2019

GPU Pro 360 : Guide to Rendering

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Book

Wolfgang Engel (Author), 2018

GPU Pro 360 : Guide to Shadows

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Book

Wolfgang Engel (Editor), 2018

GPU Pro2 : Advanced Rendering Techniques

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Book

Wolfgang Engel (Editor), 2011

GPU PRO7 : Advanced Rendering Techniques

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Book

Wolfgang Engel (Editor), 2016

Graphics Shaders : Theory and Practice

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Book

Mike Bailey and Steve Cunningham (Authors), 2016

How to Cheat in Adobe Animate CC : The art of design and animation

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Book

Myra Ferguson and Chris Georgenes (Authors), 2017

How to Cheat in Blender 2.7x

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Book

Alan Thorn (Author), 2017

Introduction to Game Physics with Box2D

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Book

Ian Parberry (Author), 2016

An Introduction to GameGuru

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Book

Michael Matthew Messina (Author), 2020

An Introduction to Unreal Engine 4

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Book

Andrew Sanders (Author), 2017

Learn to Code with Games

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Book

John M. Quick (Author), 2015

Learn to Implement Games with Code

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Book

Johhn M. Quick (Author), 2016

Level Design : Processes and Experiences

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Book

Christopher W. Totten (Editor), 2017

Narrative Design : The Craft of Writing for Games

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Book

Michael Breault (Author), 2020

New Realities in Audio : A Practical Guide for VR, AR, MR, and 360 Video

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Book

Stephan Schütze and Anna Irwin-Schütze (Authors), 2018

Once Upon a Pixel : Storytelling and Worldbuilding in Video Games

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Book

Eddie Paterson, Timothy Williams and Will Cordner (Authors), 2019

Pixel Art for Game Developers

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Book

Daniel Silber (Author), 2015

Professional Techniques for Video Game Writing

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Book

Wendy Despain (Editor), 2020

Real-Time Rendering

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Book

Tomas Akenine-Möller, Eric Haines, Naty Hoffman, Angelo Pesce, Michał Iwanicki and Śebastien Hillaire (Authors), 2018

Real-Time Shadows

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Book

Elmar Eisemann, Michael Schwarz, Ulf Assarsson and Michael Wimmer (Authors), 2016

Reverse Design : Chrono Trigger

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Book

Patrick Holleman (Author), 2018

Reverse Design : Diablo II

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Book

Patrick Holleman (Author), 2018

Reverse Design : Final Fantasy VI

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Book

Patrick Holleman (Author), 2019

Reverse Design : Final Fantasy VII

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Book

Patrick Holleman (Author), 2018

Reverse Design : Half-Life

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Book

Patrick Holleman (Author), 2018

Reverse Design : Super Mario World

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Book

Patrick Holleman (Author), 2018

Short Sims : A Game Changer

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Book

Clark Aldrich (Author), 2020

Situational Game Design

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Book

Brian Upton (Author), 2017

Surviving Game School… and the Game Industry After That

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Book

Michael Lynch and Adrian Earle (Authors), 2018

Virtual Vernacular

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Book

Sarah Bonser (Author), 2020

Visual Design Concepts For Mobile Games

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Book

Chirstopher Carman (Author), 2018

VR Developer Gems

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Book

William R. Sherman (Editor), 2019

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